Wednesday, June 20, 2018

Unity Standard Assets Water and HoloLens

Turns out the Unity water prefab from Standard Assets hololdoesn't work with Single Pass Instanced on HoloLens — unless I close one eye. It works with Multi Pass, but still doesn't appear in a photo.

Just so I remember next time...


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  13. 💬 Comment on "Unity Standard Assets Water and HoloLens":

    Interesting observation! 🌊 The Unity water prefab can be tricky when working with HoloLens, especially with rendering modes like Single Pass Instanced. The "close one eye" workaround is amusing but highlights the challenges of optimizing visual effects for mixed reality. Switching to Multi Pass might work, but as you pointed out, the water still doesn't appear in a photo, which can be frustrating.

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  14. Interesting observation on the Unity Standard Assets Water prefab and its compatibility issues with Single Pass Instanced rendering on HoloLens. The fact that it works when one eye is closed is a clear indication of stereo rendering discrepancies. While Multi Pass provides a temporary solution, the water not appearing in a photo suggests deeper issues related to how certain shaders handle holographic rendering pipelines.

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    Exploring custom shaders compatible with Single Pass Instanced rendering or using Universal Render Pipeline (URP) could also help resolve these issues for future projects.

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  15. It’s good to note that Unity Standard Assets Water doesn’t function properly with Single Pass Instanced rendering on HoloLens, unless you close one eye. While Multi-Pass rendering works, the water still doesn’t appear in a photo, which is something to keep in mind for future development.

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    Hope this note helps for future Unity-HoloLens projects! 🚀

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  16. Thanks for sharing this detailed post on integrating Unity’s standard assets with HoloLens. The step-by-step explanation really helps beginners like me!
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  18. Thanks for sharing this! Single Pass Instanced on HoloLens doesn't mix well with Unity's water prefab—but your "close one eye" trick is a clever touch!
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  20. The Unity Standard Assets water prefab isn't fully compatible with Single Pass Instanced rendering on HoloLens, often resulting in rendering only in one eye. Medical Coding Courses in Delhi

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